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ISSN

2424-8460(Online)

2251-2608(Print)

Article Processing Charges (APCs)

US$800

Publication Frequency

Quarterly

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Published

2025-09-26

Issue

Vol 12 No 3 (2025): published

Section

Articles

Exploring the application of virtual reality technology in the reform of practical teaching in digital media technology majors

Danxun Yang

TIANFU NEW AREA GENERAL AVIATION PROFESSION ACADEMY

Die Wu

TIANFU NEW AREA GENERAL AVIATION PROFESSION ACADEMY


DOI: https://doi.org/10.59429/esta.v12i3.11353


Keywords: virtual reality technology; digital media technology program; practical teaching reform


Abstract

As virtual reality (VR) technology continues to evolve, its applications in the field of education are increasingly gaining attention. This paper aims to explore the application of VR technology in the reform of practical teaching in the Digital Media Technology program. By analyzing the current state and needs of practical teaching in the Digital Media Technology program, this paper elucidates the application scenarios of VR technology in practical teaching within this program. Through case studies, the feasibility and effectiveness of VR technology in teaching are validated. The research findings indicate that VR technology can effectively address issues such as limited traditional practical teaching resources and low student engagement, providing new insights and pathways for teaching reform in the Digital Media Technology program. This approach helps enhance students' practical skills and innovative capabilities, fostering the development of high-quality talent capable of adapting to the evolving needs of the digital media industry.


References

[1] Chen Hailong. The Value and Practical Pathways of VR Technology Empowering Ideological and Political Education Courses [J]. China Metallurgical Education, 2025, (03): 18-19+22.

[2] Li Qiqin, Jiang Bo. Construction of a Virtual Reality (VR) Practical Training Teaching Model in the Context of Digital Transformation [J]. Southern Metals, 2025, (03): 41-44.

[3] Hu Qiang, Jin Yi. The Application of Virtual Reality (VR) Technology in Enhancing the Enjoyment of Large-Scale Interval Activities in Secondary Vocational Education [J]. Sports and Cultural Goods and Technology, 2025, (13):163-165.

[4] Liu Haitao, Xu Qinan. Design of a Digital Media Vocational Skills Training System Based on Virtual Reality [J]. Computer Knowledge and Technology, 2025, 21(18):62-64.

[5] Jiang Bingquan. A Discussion on the Current Status and Development Potential of VR Teaching [J]. Science and Technology Wind, 2025, (13): 118-121.

[6] Jia Chenling. Construction of Interactive Digital Learning Scenarios Based on Virtual Reality Technology [J]. Digital Technology and Applications, 2024, 42(12): 182-185.



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