Probe - Media and Communication Studies

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ISSN

2661-4111(Online)

Article Processing Charges (APCs)

US$800

Publication Frequency

Quarterly

PDF

Published

2025-09-30

Issue

Vol 7 No 3 (2025): published

Section

Articles

Meta-modeling virtual toy play: Exploring symbolic integrity, interaction frequency, and algorithmic recommendation in cross-cultural communication

Zhongzi Wang

Xinyang Normal University


DOI: https://doi.org/10.59429/pmcs.v7i3.11567


Keywords: Artificial intelligence; Virtual trendy toys; Digital empowerment; International communication; Cultural genes


Abstract

In today’s artificial intelligence era, virtual toys are booming, and China’s virtual toys have generated a lot of buzz and attention globally. This study focuses on how the symbiosis of “digital-cultural” and “virtualphysical” trendy toys empowers international communication on international short video platforms. The study proposes a multidimensional and multilevel dynamic prediction meta-model for the global dissemination of virtual trendy toys, which is based on the theory of mediatization practice of Couldry (2012). Through machine learning algorithms to fit the interaction data of global social media platforms, and combining with the fusion paths of multisource data streams, the study explores the potential causal chain of virtual trendy toys’ cultural diffusion process. It is found that cultural symbolic integrity, social media interaction frequency, and algorithmic recommendation strength are the key factors affecting the transnational diffusion efficacy of virtual hipster games. This study reveals that digital twin technology works by constructing a dynamic mapping between the virtual and real worlds and presents the laws of variation and adaptation of cultural symbols in global diffusion. By understanding digital twins and cultural symbols, the study can help China realize the transformation from “passive defense” to “active coding” in international communication.


References

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[2]Sangwa, D. S., Murungu, E., Ssempa, M., Ekosse, E., & Ruhamya, P. (2025). Bridging Cultures and Codes: Rethinking Communication Strategies in Africa-Europe Business Through AI and Cultural Intelligence. Available at SSRN 5286085.

[3]Yu, L., Zhang, J., Wang, X., Chen, S., Qin, X., Ding, Z., & Han, J. (2024). Constructing immersive toy trial experience in mobile augmented reality. Internet of Things and Cyber-Physical Systems, 4, 250-257.

[4]Couldry, N. (2012). Media, society, world: Social theory and digital media practice. Polity.

[5]Appadurai, A. (1996). Modernity at large: Cultural dimensions of globalization (Vol. 1). U of Minnesota Press.

[6]Katz, E., Blumler, J. G., & Gurevitch, M. (1973). Uses and gratifications research. The public opinion quarterly, 37(4), 509-523.

[7]Ihde, D. (1990). Technology and the lifeworld: From garden to earth (No. 560). Indiana University Press.

[8]Van Dijck, J. (2013). ‘You have one identity’: performing the self on Facebook and LinkedIn. Media, culture & society, 35(2), 199-215.



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